#include "stdafx.h"
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Namespaces | |
| namespace | std |
Functions | |
| int | main (int argc, char **argv) |
| program entry-point | |
| int | PlayGame (CWorld *ThisWorld) |
| in-game loop | |
| CWorld * | InitGame (int level) |
| initialize game world with a level | |
| int | KillGame (CWorld *ThisWorld) |
| remove a CWorld object | |
| void | initWidgets () |
| initialize GUI widgets | |
| void | debugText (const char *text) |
| float | DegreesToRadians (float deg) |
| convert degrees to radians | |
| float | RadiansToDegrees (float rad) |
| convert radians to degrees | |
| int | ToggleFullScreen (GameState *State) |
Variables | |
| GameState * | DasGame |
| SDL_Surface * | screen |
| SDL_Event | event |
| gcn::OpenGLGraphics * | graphics |
| gcn::OpenGLSDLImageLoader * | imageLoader |
| gcn::Gui * | gui |
| gcn::ImageFont * | font_small |
| gcn::ImageFont * | font_big |
| gcn::Container * | top |
| void debugText | ( | const char * | text | ) |
Definition at line 749 of file main.cpp.
References font_small, graphics, SCREEN_HEIGHT, and SCREEN_WIDTH.
| float DegreesToRadians | ( | float | deg | ) |
Definition at line 767 of file main.cpp.
References PI.
Referenced by DrawCircle(), DrawDisc(), DrawStar(), GameLogicFire(), PlayGame(), and UpdateBody().
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| CWorld* InitGame | ( | int | level | ) |
Initialize this CWorld object with level data. The 'level' parameter passed in to this function is used to form a filename. This file holds the level data which is loaded and used to initialize the game world object. This function also performs other initialization on the world object in order to prepare it for the in-game loop.
Definition at line 652 of file main.cpp.
References CWorld::AddObject(), ANIMID_BROWNTANKEXPLODE, ANIMID_GREENTANKEXPLODE, ANIMID_TANKROLL, CWorld::bTakeInput, DasGame, EFFECTID_PSYSTEM, EFFECTID_TILEANIM, CObject::fAngle, CObject::fSubAngle, CWorld::fZoomBias, GameState::iBrownHandicap, CObject::iDamageSound, GameState::iGreenHandicap, CObject::iHealth, CObject::iLingerTime, CObject::iNormalAnim, CObject::iNormalAnimSpeed, CObject::iRemovalAnim, CObject::iRemovalAnimSpeed, CObject::iRemovalEffect, CObject::iRemovalEffects, CWorld::iStartingState, CObject::iTint, CWorld::LoadLevel(), CWorld::Player, CObject::Position, SOUNDID_HIT, STARTINGSTATE_IDLE, STARTINGSTATE_RUN, TINTID_ARMYBROWN, TINTID_ARMYGREEN, TYPEID_TANK, Vector::x, and Vector::y.
Referenced by main().
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| void initWidgets | ( | void | ) |
Initialize the GUIChan widgets used in all the GUIs (main, options, etc.)
Definition at line 744 of file main.cpp.
References top.
Referenced by main(), and ToggleFullScreen().
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| int KillGame | ( | CWorld * | ThisWorld | ) |
Removes a CWorld object from memory, after removing all of it's contents. This is used by the top-level loop to remove a game world after the player's game is complete, and before loading a new level.
Definition at line 731 of file main.cpp.
Referenced by main().
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| int main | ( | int | argc, | |
| char ** | argv | |||
| ) |
This is the program's entry-point, where execution begins. All game code is called from this function, directly or indirectly. Top level initialization of the graphics, GUI, sound, and game structures is done here. The top level game loop (not the in-game loop) is also here. The top-level game loop presents the player with the main menu.
Definition at line 56 of file main.cpp.
References GameState::bAutoAdvanceLevel, Credits(), DasGame, ENABLE_SOUND, font_big, font_small, graphics, gui, HighScoreMenu(), GameState::iCurrentLevel, imageLoader, GameState::iMaxLevel, InitCollision(), InitGame(), InitGL(), InitSound(), InitTextures(), initWidgets(), KillGame(), MainMenu(), MENUID_CREDITS, MENUID_HIGHSCORES, MENUID_NULL, MENUID_OPTIONS, MENUID_QUIT, MENUID_START, MUSICID_MENU, OptionsMenu(), PlayGame(), PlayMusic(), RUN_FULLSCREEN, screen, SCREEN_HEIGHT, SCREEN_WIDTH, StopMusic(), top, and GameState::World.
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| int PlayGame | ( | CWorld * | ThisWorld | ) |
This function comprises the 'in-game' loop, where the player is interacting with the game world, or watching the intro / victory sequence. This function gets input from the user, calls the physics engine and game logic engine, draws the game world, the GUI, and finally swaps the backbuffer to the screen. Exiting this function means that control is passed back to the top-level loop.
Definition at line 200 of file main.cpp.
References CWorld::AddEffect(), ANIMID_BROWN_HOP_IN, ANIMID_GREEN_HOP_IN, CWorld::bGameOver, CWorld::bTakeInput, DasGame, DegreesToRadians(), DoCollisions(), DrawGLScene(), DrawStripe(), EFFECTID_TILEANIM, event, CObject::fAngle, font_big, font_small, graphics, CObject::iAmmo, GameState::iBrownPlayerJoystick, CWorld::iCurrentTime, GameState::iGreenPlayerJoystick, CObject::iHealth, CObject::iInput, InitStripeAlpha(), INPUT_DOWN, INPUT_FIRE, INPUT_LEFT, INPUT_RIGHT, INPUT_UP, CWorld::iRenderStyle, CWorld::iStartingState, CWorld::musicFile, MUSICID_INGAME, CObject::ParentWorld, PhysicsUpdate(), CWorld::Player, PlayLevelMusic(), PlaySound(), CObject::Position, ProcessTileCollisions(), RemoveDeadObjects(), RENDERSTYLE_FLAT, RENDERSTYLE_PERSPECTIVE, SCREEN_HEIGHT, SCREEN_WIDTH, SOUNDID_GO, SOUNDID_READY, SOUNDID_SET, SOUNDID_VICTORY, STARTINGSTATE_GO, STARTINGSTATE_IDLE, STARTINGSTATE_READY, STARTINGSTATE_RUN, STARTINGSTATE_SET, STARTINGSTATE_VICTORY, StopMusic(), CEffect::TAnim, UpdateAnimation(), CWorld::UpdateEffects(), VRotate2D(), Vector::x, Vector::y, and Vector::z.
Referenced by main().
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| int ToggleFullScreen | ( | GameState * | State | ) |
brief toggle between windowed and full screen mode
This function, accessed from the game's option menu, allows the player to switch between a windowed or full-screen view of the game's video output. This function destroys and re-creates all neccessary objects required to perform this function.
Definition at line 784 of file main.cpp.
References GameState::bFullScreen, font_big, font_small, graphics, gui, imageLoader, InitGL(), InitTextures(), initWidgets(), screen, SCREEN_HEIGHT, SCREEN_WIDTH, and top.
Referenced by OptionsMenu().
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| SDL_Event event |
| gcn::ImageFont* font_big |
| gcn::ImageFont* font_small |
Definition at line 40 of file main.cpp.
Referenced by debugText(), main(), PlayGame(), and ToggleFullScreen().
| gcn::OpenGLGraphics* graphics |
Definition at line 37 of file main.cpp.
Referenced by debugText(), main(), PlayGame(), and ToggleFullScreen().
| gcn::Gui* gui |
| gcn::OpenGLSDLImageLoader* imageLoader |
| SDL_Surface* screen |
| gcn::Container* top |
Definition at line 44 of file main.cpp.
Referenced by initWidgets(), main(), and ToggleFullScreen().
Copyright Windsor Schmidt 2006 - All rights reserved.