GameState.h

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00001 
00002 //
00003 // Das Tank - Copyright (C) 2006, 2007 Windsor Schmidt <windsor@windsorworld.net>
00004 //
00005 // This program is free software; you can redistribute it and/or modify it
00006 // under the terms of the GNU General Public License as published by the Free
00007 // Software Foundation; either version 2 of the License, or (at your option)
00008 // any later version.
00009 //
00010 // This program is distributed in the hope that it will be useful, but WITHOUT
00011 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
00013 // more details.
00014 //
00015 // You should have received a copy of the GNU General Public License along with
00016 // this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00017 // Place, Suite 330, Boston, MA 02111-1307 USA
00018 //
00020 
00021 
00022 #ifndef STDAFX
00023 #include "stdafx.h"
00024 #endif
00025 
00027 class GameState
00028 {
00029 public:
00030        int iGreenHandicap;                
00031        int iBrownHandicap;                
00032        int iMaxLevel;                            
00033        int iCurrentLevel;                 
00034        bool bFullScreen;
00035        bool bAutoAdvanceLevel;            
00036        int iSFXLevel;                            
00037        int iBGMLevel;                            
00038        int iTotalJoysticks;        
00039        char * cJoystickNames[MAX_JOYSTICKS]; 
00040        SDL_Joystick * Joysticks[MAX_JOYSTICKS]; 
00041        int iGreenPlayerJoystick;          
00042        int iBrownPlayerJoystick;   
00043 
00044        CWorld * World;                           
00045 
00046        GameState::GameState(void);                      
00047        GameState::~GameState(void);                     
00048        void GameState::UpdateMaxLevel(void);     
00049 };

 

Copyright Windsor Schmidt 2006 - All rights reserved.