TileAnim.h

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00001 
00002 //
00003 // Das Tank - Copyright (C) 2006, 2007 Windsor Schmidt <windsor@windsorworld.net>
00004 //
00005 // This program is free software; you can redistribute it and/or modify it
00006 // under the terms of the GNU General Public License as published by the Free
00007 // Software Foundation; either version 2 of the License, or (at your option)
00008 // any later version.
00009 //
00010 // This program is distributed in the hope that it will be useful, but WITHOUT
00011 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
00013 // more details.
00014 //
00015 // You should have received a copy of the GNU General Public License along with
00016 // this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00017 // Place, Suite 330, Boston, MA 02111-1307 USA
00018 //
00020 
00021 
00022 #ifndef STDAFX
00023 #include "stdafx.h"
00024 #endif
00025 
00032 class TileAnim
00033 {
00034 public:
00035        bool bOver;                 
00036        Vector vPosition;    
00037        float fAngle;        
00038        float fFrameTimer;   
00039        float fFrameDelay;   
00040        float iDuration;     
00041        int iAnimation;             
00042        int iCurrentFrame;   
00043        int iSetupTimer;     
00044        int iSetupFrames;    
00045 
00046        TileAnim::TileAnim(void);                                      
00047        
00048        TileAnim::TileAnim(Vector vPos, float angle, float duration,
00049                                           int anim, float delay, int setup, bool over); 
00050 
00051        TileAnim::~TileAnim(void);                                     
00052        void TileAnim::Draw(void);                                     
00053        bool TileAnim::Step(float timeStep);                    
00054 };

 

Copyright Windsor Schmidt 2006 - All rights reserved.