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Classes | |
| class | Vector |
| vector class More... | |
Functions | |
| Vector | operator+ (Vector u, Vector v) |
| vector addition | |
| Vector | operator- (Vector u, Vector v) |
| vector subtraction | |
| Vector | operator^ (Vector u, Vector v) |
| vector cross-product | |
| float | operator * (Vector u, Vector v) |
| vector dot-product | |
| Vector | operator * (float s, Vector u) |
| scalar multiplication | |
| Vector | operator * (Vector u, float s) |
| scalar multiplication | |
| Vector | operator/ (Vector u, float s) |
| scalar division | |
| float | TripleScalarProduct (Vector u, Vector v, Vector w) |
| triple scalar product ( s = u * (v X w) ) | |
| Vector | VRotate2D (float angle, Vector u) |
| rotate a vector by a scalar angle | |
Variables | |
| const float | NORMALIZE_TOLERANCE = 0.0001f |
Definition at line 183 of file Vector.h.
References Vector::x, and Vector::y.
Referenced by GameLogicFire(), PlayGame(), PSystem::PSystem(), TileStorm::TileStorm(), and UpdateBody().
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| const float NORMALIZE_TOLERANCE = 0.0001f |
Copyright Windsor Schmidt 2006 - All rights reserved.