#include <structs.h>
Collaboration diagram for CTile:

Definition at line 45 of file structs.h.
Public Member Functions | |
| CTile (void) | |
| default constructor | |
Public Attributes | |
| int | iTexture |
| the texture ID associated with this tile | |
| int | iType |
| the type ID associated with this tile (e.g. grass, mud, etc.) | |
| int | iTileEffect |
| the tile-effect ID associated with this tile (e.g. hurt player, etc.) | |
| bool | bPassable |
| whether or not the player is allowed to travel on this tile | |
| int | iDamage |
| the amount of damage this tile will do when traveled on (per timer event) | |
| CTile * | Previous |
| a link to the previous CTile when this object is in a linked list | |
| CTile * | Next |
| a link to the next CTile when this object is in a linked list | |
| CTile::CTile | ( | void | ) |
Create a CTile class object with default parameters.
Definition at line 657 of file structs.cpp.
References bPassable, iDamage, iTexture, iTileEffect, iType, Next, Previous, TEXID_NULL, TILE_EFFECT_NULL, and TILEID_NULL.
| int CTile::iTexture |
| int CTile::iType |
| bool CTile::bPassable |
| int CTile::iDamage |
Copyright Windsor Schmidt 2006 - All rights reserved.