#include <structs.h>
Collaboration diagram for CObject:

Definition at line 134 of file structs.h.
Public Member Functions | |
| CObject (void) | |
| default constructor | |
| CObject (int typeID, CWorld *ThisWorld) | |
| standard constructor | |
| int | Draw (void) |
| draw this object on the screen | |
| void | StartAnimating (void) |
| start an object's animation | |
| void | StopAnimating (void) |
| stop an object's animation | |
| void | SetBB (float left, float right, float bottom, float top) |
| set this object's bounding box | |
Public Attributes | |
| CWorld * | ParentWorld |
| the CWorld object that this object is part of | |
| Vector | Position |
| this object's world-coordinate position in 2D space | |
| Vector | OldPosition |
| Vector | Acceleration |
| this object's 2D acceleration vector | |
| Vector | Velocity |
| this object's 2D velocity vector | |
| CObject * | Previous |
| a link to the previous CObject when this object is in a linked list | |
| CObject * | Next |
| a link to the next CObject when this object is in a linked list | |
| CObject * | Owner |
| a link to another CObject which 'owns' this object | |
| float | fBBLeft |
| left edge of this object's bounding box | |
| float | fBBRight |
| right edge of this object's bounding box | |
| float | fBBBottom |
| top edge of this object's bounding box | |
| float | fBBTop |
| bottom edge of this object's bounding box | |
| float | fDrawLeft |
| left edge of this object's texture map area | |
| float | fDrawRight |
| right edge of this object's texture map area | |
| float | fDrawBottom |
| bottom edge of this object's texture map area | |
| float | fDrawTop |
| top edge of this object's texture map area | |
| float | fAngle |
| Z axis angle of this object in relation to the playfield. | |
| float | fSubAngle |
| auxilliary angle used to keep track of a tank's turret | |
| int | iOwnCount |
| the number of objects this object 'owns' | |
| int | iType |
| a type ID representing this objects type (e.g. super-bullet) | |
| int | iHealth |
| the amount of health this object has | |
| int | iDamage |
| the amount of damage this object will do when damaging another object | |
| int | iLives |
| the amount of remaining 'rest' lives the player has | |
| int | iTint |
| the tint color of this object, used to mark an object's ownership | |
| int | iRemovalEffects |
| the total number of effects to create when the object is removed | |
| int | iRemovalEffect [8] |
| the effect to put in this object's place when it's removed (health == 0) | |
| int | iRemovalSound |
| the sound to play when this object is removed | |
| int | iDamageSound |
| the sound to play when this object is damaged | |
| bool | iInput [8] |
| an array representing the objects 'input' for use with tank control | |
| int | iTexture |
| a texture ID representing the texture map that should be drawn for this object | |
| int | iWeapon |
| the weapon this player/NPC is wielding | |
| int | iAmmo |
| the number of rounds of ammunition this object is carrying (-1 == infinity) | |
| bool | bCheckedForCollision |
| a progress flag reset each time through the collision routines | |
| bool | bDying |
| object has no health, but is still playing it's outro animation | |
| bool | bVisible |
| whether or not the object should be drawn to the screen | |
| int | iCreationAnim |
| int | iCreationAnimSpeed |
| int | iNormalAnim |
| int | iNormalAnimSpeed |
| int | iRemovalAnim |
| int | iRemovalAnimSpeed |
| Uint32 | iAnimSpeed [3] |
| bool | bAnimCycle |
| bool | bAnimating |
| int | iCurrentFrame |
| Uint32 | iAnimTimeStamp |
| int | iLingerTime |
Protected Attributes | |
| CGeometry * | Geometry |
| a pointer to the geometry used to represent this object | |
| CEffect * | Effects |
| a pointer to the effects that are attached to this object | |
| CObject::CObject | ( | void | ) |
Create a CObject class object with default parameters.
Definition at line 674 of file structs.cpp.
References ANIM_CYCLE_CYCLE, ANIMID_NULL, bAnimating, bAnimCycle, bCheckedForCollision, bDying, bVisible, DEFAULT_ANGLE, DEFAULT_BB_BOTTOM, DEFAULT_BB_LEFT, DEFAULT_BB_RIGHT, DEFAULT_BB_TOP, DEFAULT_DAMAGE, DEFAULT_DRAW_BOTTOM, DEFAULT_DRAW_LEFT, DEFAULT_DRAW_RIGHT, DEFAULT_DRAW_TOP, DEFAULT_HEALTH, DEFAULT_LINGER_TIME, DEFAULT_LIVES, DEFAULT_SUB_ANGLE, Effects, fAngle, fBBBottom, fBBLeft, fBBRight, fBBTop, fDrawBottom, fDrawLeft, fDrawRight, fDrawTop, fSubAngle, Geometry, iAmmo, iAnimTimeStamp, iCreationAnim, iCreationAnimSpeed, iCurrentFrame, iDamage, iDamageSound, iHealth, iInput, iLingerTime, iLives, iNormalAnim, iNormalAnimSpeed, iOwnCount, iRemovalAnim, iRemovalAnimSpeed, iRemovalEffects, iRemovalSound, iTexture, iTint, iType, iWeapon, Next, Owner, ParentWorld, Previous, SOUNDID_NULL, TEXID_NULL, TINTID_NULL, TYPEID_NULL, and WEAPONID_PEA_SHOT.
| CObject::CObject | ( | int | typeID, | |
| CWorld * | ThisWorld | |||
| ) |
Creates a CWorld class object, specifying the objects type via the iType member, and the world to which this object will belong using the ParentWorld member.
Definition at line 741 of file structs.cpp.
References ANIM_CYCLE_CYCLE, ANIMID_NULL, bAnimating, bAnimCycle, bCheckedForCollision, bDying, bVisible, DEFAULT_ANGLE, DEFAULT_BB_BOTTOM, DEFAULT_BB_LEFT, DEFAULT_BB_RIGHT, DEFAULT_BB_TOP, DEFAULT_DAMAGE, DEFAULT_DRAW_BOTTOM, DEFAULT_DRAW_LEFT, DEFAULT_DRAW_RIGHT, DEFAULT_DRAW_TOP, DEFAULT_HEALTH, DEFAULT_LINGER_TIME, DEFAULT_LIVES, DEFAULT_SUB_ANGLE, Effects, fAngle, fBBBottom, fBBLeft, fBBRight, fBBTop, fDrawBottom, fDrawLeft, fDrawRight, fDrawTop, fSubAngle, Geometry, iAmmo, iAnimTimeStamp, iCreationAnim, iCreationAnimSpeed, iCurrentFrame, iDamage, iDamageSound, iHealth, iInput, iLingerTime, iLives, iNormalAnim, iNormalAnimSpeed, iOwnCount, iRemovalAnim, iRemovalAnimSpeed, iRemovalEffects, iRemovalSound, iTexture, iTint, iType, iWeapon, Next, Owner, ParentWorld, Previous, SOUNDID_NULL, TEXID_BOUNCY_SHOT, TEXID_CRATE, TEXID_HEAT_SEEKER, TEXID_LAND_MINE, TEXID_NULL, TEXID_PEA_SHOT, TEXID_POWERUP_BS, TEXID_POWERUP_HEALTH, TEXID_POWERUP_HS, TEXID_POWERUP_LM, TEXID_POWERUP_PS, TEXID_POWERUP_SB, TEXID_SUPER_BULLET, TEXID_TANK, TEXID_TNT_BLOCK, TEXID_WALL_BLOCK, TINTID_NULL, TYPEID_BOUNCY_SHOT, TYPEID_HEAT_SEEKER, TYPEID_LAND_MINE, TYPEID_PEA_SHOT, TYPEID_POWERUP_BS, TYPEID_POWERUP_HEALTH, TYPEID_POWERUP_HS, TYPEID_POWERUP_LM, TYPEID_POWERUP_PS, TYPEID_POWERUP_SB, TYPEID_SUPER_BULLET, TYPEID_TANK, TYPEID_TNT_BLOCK, TYPEID_WALL_BLOCK, TYPEID_WOOD_BLOCK, WEAPONID_NULL, and WEAPONID_PEA_SHOT.
| int CObject::Draw | ( | void | ) |
Draw this object on the screen, based on the object's member data. If enabled, draw a bounding box around the object to help visualize the boundary used for collision-detection.
Definition at line 928 of file structs.cpp.
References ANIMID_CRATECRUSH, bAnimating, DRAW_BOUNDING_BOXES, fAngle, fBBBottom, fBBLeft, fBBRight, fBBTop, fDrawBottom, fDrawLeft, fDrawRight, fDrawTop, GetFrame(), GetTexture(), iCurrentFrame, iTint, Position, TINTID_ARMYBROWN, TINTID_ARMYGREEN, TINTID_BLUE, TINTID_GREEN, TINTID_NULL, TINTID_ORANGE, TINTID_PURPLE, TINTID_RED, TINTID_YELLOW, Vector::x, and Vector::y.
Referenced by DrawObjects().
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| void CObject::StartAnimating | ( | void | ) |
Set the object's animation flag so that the animation routines update this object, advancing it's frame based on the objects delay variable. The drawing routines will now draw this object's current animation frame.
Definition at line 1011 of file structs.cpp.
References bAnimating, iAnimTimeStamp, iCurrentFrame, CWorld::iCurrentTime, and ParentWorld.
| void CObject::StopAnimating | ( | void | ) |
Set the object's animation flag so that the animation routines ignore this object. The drawing routines will now draw this object's normal texture.
Definition at line 1024 of file structs.cpp.
References bAnimating.
| void CObject::SetBB | ( | float | left, | |
| float | right, | |||
| float | bottom, | |||
| float | top | |||
| ) |
The parameters passed to this function represent lines defining the extents of the bounding box surrounding this object. For example, the fBBTop member defines the y-coordinate of the line defining the top of this objects bounding box.
Definition at line 1037 of file structs.cpp.
CGeometry* CObject::Geometry [protected] |
CEffect* CObject::Effects [protected] |
Definition at line 140 of file structs.h.
Referenced by CObject(), GameLogicFire(), PlayGame(), RemoveDeadObjects(), and StartAnimating().
Definition at line 141 of file structs.h.
Referenced by DamageRadius(), DoCollisions(), Draw(), DrawGLScene(), GameLogicFire(), InitGame(), CWorld::LoadLevel(), PhysicsReflect(), PhysicsStop(), PhysicsUpdate(), PlayGame(), ProcessTileCollisions(), and RemoveDeadObjects().
Definition at line 144 of file structs.h.
Referenced by DamageRadius(), GameLogicFire(), PhysicsReflect(), PhysicsStop(), RemoveDeadObjects(), and UpdateBody().
Definition at line 145 of file structs.h.
Referenced by CWorld::AddObject(), CObject(), and CWorld::RemoveObject().
Definition at line 146 of file structs.h.
Referenced by CWorld::AddObject(), CObject(), DamageRadius(), DoCollisions(), DrawObjects(), PhysicsUpdate(), RemoveDeadObjects(), CWorld::RemoveObject(), and UpdateAnimation().
Definition at line 147 of file structs.h.
Referenced by CObject(), GameLogicFire(), RemoveDeadObjects(), and CWorld::RemoveObject().
| float CObject::fBBLeft |
Definition at line 148 of file structs.h.
Referenced by CObject(), DoCollisions(), Draw(), ProcessTileCollisions(), and SetBB().
| float CObject::fBBRight |
Definition at line 149 of file structs.h.
Referenced by CObject(), DoCollisions(), Draw(), ProcessTileCollisions(), and SetBB().
| float CObject::fBBBottom |
Definition at line 150 of file structs.h.
Referenced by CObject(), DoCollisions(), Draw(), ProcessTileCollisions(), and SetBB().
| float CObject::fBBTop |
Definition at line 151 of file structs.h.
Referenced by CObject(), DoCollisions(), Draw(), ProcessTileCollisions(), and SetBB().
| float CObject::fDrawLeft |
| float CObject::fDrawRight |
| float CObject::fDrawBottom |
| float CObject::fDrawTop |
| float CObject::fAngle |
Definition at line 156 of file structs.h.
Referenced by CObject(), Draw(), GameLogicFire(), InitGame(), PhysicsUpdate(), PlayGame(), and UpdateBody().
| float CObject::fSubAngle |
Definition at line 157 of file structs.h.
Referenced by CObject(), GameLogicFire(), InitGame(), and PhysicsUpdate().
Definition at line 158 of file structs.h.
Referenced by CObject(), GameLogicFire(), PhysicsUpdate(), RemoveDeadObjects(), and CWorld::RemoveObject().
| int CObject::iType |
Definition at line 159 of file structs.h.
Referenced by CObject(), Collide(), DamageRadius(), GameLogicEquip(), PhysicsReflect(), RemoveDeadObjects(), and UpdateBody().
| int CObject::iHealth |
Definition at line 160 of file structs.h.
Referenced by CObject(), Collide(), DamageRadius(), DrawGLScene(), DrawHUD(), GameLogicDamage(), GameLogicDamageVal(), GameLogicEquip(), InitGame(), PlayGame(), ProcessTileCollisions(), and RemoveDeadObjects().
| int CObject::iDamage |
Definition at line 161 of file structs.h.
Referenced by CObject(), GameLogicDamage(), and RemoveDeadObjects().
| int CObject::iLives |
| int CObject::iTint |
Definition at line 163 of file structs.h.
Referenced by CObject(), Draw(), GameLogicFire(), and InitGame().
Definition at line 164 of file structs.h.
Referenced by CObject(), GameLogicFire(), InitGame(), CWorld::LoadLevel(), and RemoveDeadObjects().
| int CObject::iRemovalEffect[8] |
Definition at line 165 of file structs.h.
Referenced by GameLogicFire(), InitGame(), CWorld::LoadLevel(), and RemoveDeadObjects().
Definition at line 166 of file structs.h.
Referenced by CObject(), GameLogicFire(), CWorld::LoadLevel(), and RemoveDeadObjects().
Definition at line 167 of file structs.h.
Referenced by CObject(), GameLogicDamage(), GameLogicDamageVal(), GameLogicFire(), InitGame(), and CWorld::LoadLevel().
| bool CObject::iInput[8] |
Definition at line 168 of file structs.h.
Referenced by CObject(), PhysicsUpdate(), PlayGame(), and RemoveDeadObjects().
| int CObject::iWeapon |
Definition at line 170 of file structs.h.
Referenced by CObject(), DrawHUD(), GameLogicEquip(), and GameLogicFire().
| int CObject::iAmmo |
Definition at line 171 of file structs.h.
Referenced by CObject(), GameLogicEquip(), GameLogicFire(), and PlayGame().
| bool CObject::bDying |
| bool CObject::bVisible |
Definition at line 174 of file structs.h.
Referenced by CObject(), DrawObjects(), and RemoveDeadObjects().
Definition at line 179 of file structs.h.
Referenced by CObject(), InitGame(), and UpdateAnimation().
Definition at line 180 of file structs.h.
Referenced by CObject(), InitGame(), and UpdateAnimation().
Definition at line 181 of file structs.h.
Referenced by CObject(), InitGame(), CWorld::LoadLevel(), and RemoveDeadObjects().
| Uint32 CObject::iAnimSpeed[3] |
| bool CObject::bAnimCycle |
| bool CObject::bAnimating |
Definition at line 185 of file structs.h.
Referenced by CObject(), Draw(), StartAnimating(), StopAnimating(), and UpdateAnimation().
Definition at line 186 of file structs.h.
Referenced by CObject(), Draw(), StartAnimating(), and UpdateAnimation().
| Uint32 CObject::iAnimTimeStamp |
Definition at line 187 of file structs.h.
Referenced by CObject(), StartAnimating(), and UpdateAnimation().
Definition at line 188 of file structs.h.
Referenced by CObject(), InitGame(), and RemoveDeadObjects().
Copyright Windsor Schmidt 2006 - All rights reserved.